
ID PROJECT
Gully Is a spot sweeper designed for quickly moving around a room to clean up small piles of clutter with confidence that dust and debris will remain in the pan. The handle geometry accommodates a variety of grips and hand sizes, making it comfortable and intuitive to use. The dustpan was vacuum-formed, while the brush was crafted using a range of woodworking tools.
GULLY

TYPE DESIGN - TAUGHT BY KAREN CHENG
Suzuki is a stencil typeface created in collaboration with Olive Kornfeld, Paovsim Soeung, and Amanda Moe. The design is inspired by a two number type specimen from a calendar by graphic designer Tezzo Suzuki. The result is a typeface that feels both quirky and elegant, carefully kerned and crafted with love. <3
SUZUKI
VR DESIGN
This project aimed to demonstrate occlusion, a principle from James J. Gibson’s ecological approach to visual perception. While we experience occlusion every day, helping someone recognize and understand it can be challenging. Through immersive storytelling, we used the act of searching for a deer in a snowy forest to make the concept tangible and intuitive.
THE OCCLUDED FOREST

ID PROJECT
Forge is a laser-cut, flat-pack cardboard lamp designed to be easily sold, shipped, and assembled. Its form draws inspiration from old coal furnaces, with strong lines and geometry that evoke a demanding presence, while its small scale suggests otherwise. During this project I learned a great deal about tolerances and the laser cutting process.
FORGE

BLENDER
While UW does not currently offer courses in Blender and the Interaction Design program has limited opportunities for 3D modeling, my classmates and I often felt constrained in what we could create. To address this, Hayden Dernbach, Dasha Orlov, and I organized and structured a Blender class for other interested students. This project was my final piece from that class, and I have continued to build on those Blender skills throughout my degree.
CHAIR

ID PROJECT
Octune is a shake and pour set designed with Renee Anderson. Made from tooling foam, these models helped us explore how form influences hand placement and usability. The insights from this project later informed many of my design decisions.
OCTUNE

ID PROJECT
An ongoing project is a chair design developed with Johann Devillers. Through this work I have learned a great deal about manufacturing and how to create designs that balance elegance with repeatability in production.
WORK IN PROGRESS